Halo 3
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On this Halo 2 Super Jump we are on the 'Battle Rifle Ramp' right side, you will need to crouch into the side of this structure which the arrow is pointing at. (click images for better views)
Crouch into it for a few seconds while holding forward so you can 'glitch/activate the super jump'. Either slide to the right or jump out and turn to the right.
Now carefully jump onto the rail and run on it to the red line shown in the picture, when you get to the red line jump forward.
Here we are in the air aiming for the rail with the X, that is where you need to land for this Super Jump.
Hit that X and you should super jump. With this Halo 2 Super Jump you can get onto the big structure above the gravity lift, just FLY over to it. That's it n00blets.

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In this Halo 2, Super Jump we will be by the 'Sniper Tower'. There is a opening leading to the room below ('Bottom Sniper' or 'S1'). Right above the opening is a glass lid looking thing that doesn't move. We need to crouch into this 'Lid' to start the Super Jump. (click images for larger views)
Crouch into the 'Lid' while moving forward for just a few seconds.
Here we are crouching into the 'Lid' so we can 'glitch' the game so the Halo 2 Super Jump will work.
Next, turn to your left and head on over to the 'Middle' (ontop of the class). Remember don't stop moving and don't click crouch again.
Once in the 'Middle' turn and face the pillar shown in the picture above (click for larger views). and get ready to jump off of it and land on the X.
Here we are jumping off of the pillar. Land on or somewhere close to the X shown. It is on the rail of the'Elbow' bridge.
If you do it just right you should Super Jump. That's all there is to it, practice this and you could use it in match making, it's useful for getting on top of the 'Sniper Tower', just fly over to it once your in the air.
In this Halo 2 Super Jump we will be at the ''BigTower Staircase'' it is
Once your at the Staircase, find the little corner near the bottom.
Next thing you do is turn completely around and go up the
Here is that Crease. Jump onto the Railing don't stop moving, get ready to jump off.
When your on the Rail look for the spot shown on the pictures above. (click for larger
If all Goes well you will Super Jump and will be FLYing through the air.









Team swords
The map doesn't really matter for this gametype, but here you go for all maps.
Pre-emptive Strike
(Thanks for that one Bush. I might not have thought of a euphemism for "attack" if it wasn't for you!)You do not pull the trigger when the reticule turns red. It is right BEFORE it turns red. The lock-on is actually a bit before it turns red.
I came down, from the rafters. Like a bat!
Stay up high. When you have an aerial advantage, you have a better chance of seeing an enemy as well as a better chance of running away. I can't stress this enough. Your entire team doesn't even have to be together, they just have to all be up high.
You scratch my back, I'll scratch off the head of the enemy trying to flank you.
Buddy up. Get up as high as you can, and then have someone stand behind you. Then you can say "Guy coming up from the front" or "Guy coming up from the back", and you guys are basically guaranteed a kill, even if one of you die. You will never be caught by surprise.
Tag!
Sticky nades have a longer distance, and aren't as glitchy as swords. Often, if playing with a teammate I know that uses sticky nades, He'll throw a sticky nade trying to tag them; I'll throw a sticky nade a bit in front of the enemy, so both hit him, resulting in death, whether or not he is actually stuck.
Behind the visor, they can't see the tears.
Some people could be the most excellent marksmen, but just plain suck with the sword. They're the players that kill someone without dying and go "YES!!!!" If you are one of those players, do one of the following-
Stick with teammates so if you die, they can do cleanup. Don't expect to live. You are fodder.
Hide behind a corner that is heavily traveled, and wait for an enemy.
You might not like it, but it's better for the TEAM. That's what you're trying to do.
Camo...any map.
The camo isn't NEARLY as effective as it was in halo 1, but it still helps a bit; especially in certain lighting and up close
Harder to kill, harder to die
It's harder to kill your enemy when they are invisible, and it is harder to die when you are. That means that whenever you attack, your chances to kill the enemy are lessened. When you run away, you chances to die lessen. Running away is MUCH more profitable in camo games. That means that, when in doubt, run. Your chances are better.
Weapon changes
When you and everyone else is invisible, weapon efficiency changes. Sniping is the most prominent thing that is changed.
Advantages: The enemy cannot see you, and when you CAN see the enemy (uncloaked), it is easier to get one shot kills, sicne their shields will most likely be down.
Disadvantages: You cannot always see the enemy, and it is less likely for you to get kills through sniping.
In short, don't snipe. Weapons that require lots of accuracy aren't nearly as good when everyone is invisible. It's not a bad idea to carry it around, just in case, but don't expect it to get you a killtacular.
Tracking things, such as the sword and plasma pistol, also aren't as beneficial.
Spray n' Pray Grab automatic weapons. At least one SMG or plasma pistol. Then get a complimentary weapon (I prefer plasma rifle/magnum). This will greatly help you make up for the disadvantage of not being able to consistantly see your opponent.
One way, one spray This works best in team slayer (not really in rumble pit, you fall behind). Have you, or your teammates, get into corners and hallways where the enemy can only come at you from ONE direction. Some people really have a hard time with seeing invisible people just walking by, and if you are one of those, do this. You will see the invisible enemy running straight at you, and then you can take them out like in a normal battle.
Butcher line Find places in the map where people consistently go, and let them come to you. Like the lift in Lockout, the lifts in Midship, the Carbine room in midship (watch out for explosives), etc. Those places will be the easiest for you to rack up kills with little danger to yourself.

In this sequel, players once again take on the role of Master Chief, a space marine thrust into battle against an alien force called the Covenant. But the battle no longer takes place on a distant ring world; it's moved to the good old Earth. A series of eye-catching cinematic interludes tells the story of the Covenant, describing how it came about and acquired such a toxic disdain for humanity -- knowledge that comes into play later n in a surprise ending.
The same Hollywood production values show up in Halo 2's graphics. There isn't a better-looking Xbox game out there: You can see tracers flying away from gunfire, then spy a wide variety of new Covenant troops shooting back. The game's physics seem just as detailed, to judge from our in-depth destruction of a vehicle: First we flattened the tires, then we shot the hood, then we ventilated the rear, then blew up the engine.
Halo 2's environments appear far more varied and detailed than the repetitive settings of the original. Combat sprawls across massive cityscapes on a battle-torn Earth but also is waged in cramped, intricately detailed spaceships above it. Somebody at Microsoft's Bungie Studios listened to fans' requests and took good notes.
Halo 2's single-player campaign might feel a little short, but it certainly won't be boring. A viciously fast pace, combined with new moves (the ability to wield two weapons at once) and new vehicles (including hovercrafts and tanks) should keep gamers' hearts sloshing in adrenaline during and between firefights.
But the real reason to buy Halo 2 is its online multiplayer mode, a feature sorely missed in the original. If you have a broadband connection and an Xbox Live account, you can fight with and against up to 15 other players from all over the world (and at all hours) in seven different modes. The standard death match and capture-the-flag schemes are joined by such cool options as Territories (in which two teams battle for control over strategic points) and Oddball (a game of keep-away, but with a body count). This is backed up with voice chat, allowing players to coordinate attacks and trash-talk one another.
In this Superbounce you
1. Go under the sniper
2. Run around the sniper tower and go up to the top, get ready to jump off. (IMPORTANT: you can't stop moving
3. It's kind of tricky to
4. While your in midair
5. That's all there is to
There are a few super bounces on this map here is one of them. As with most super bounces you need to find a spot where you can crouch into. (it glitches the
physics of the game for some reason) in this case the spot is a little corner in the rocks by the sniper gun, but you can crouch into any corner or crease as long it holds your position for you, when you stop crouching. But we'll use our spot since it's easier.
(click images for larger views)
Here is the corner that you need to crouch and hold
forward in.
(IMPORTANT: 1. You need to crouch into
the corner,
2. Then LET GO of crouch\left t-stick click, and 3. Then move forward.
It will not work if you don't do it right.)
Here is a step by step: 1. Crouch(left t-stick-click)
2. Move into the corner while crouching.
3. When your in the corner
while moving forward then let go
of crouch (left t-stick-click).
4. Move forward for a few seconds.
5. Then turn right and go up the ramp.
(IMPORTANT: keep moving, you cant stop,
and you can't crouch anymore, these two things
will cancel everything out and you will have to start over again).
6. Run around to the left don't stop; watch for the edge;
get ready to jump towards the sniper rifle down below.
Land on the X shown in the picture at left. (if you don't hit the X most of the time you will not superbounce. (Click the picture for a larger view).
Here we are aiming for the X. You can land near
or around it but we've found the X spot to be the
the best spot to land.
Congratulations you have just Super Bounced, on this particular superbounce
you can use it to get to the top of the highest building. Just bounce and fly
over to it.